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  2. Digital Flag - one of this year's hits from LASERWAR, arouses sustained interest among players and has already gained popularity in many clubs. By numerous requests of players we publish a description of game scenarios and settings for this device. You can activate the game set by pressing the button located on the top under the base. This button location prevents it from being accidentally pressed during the game. The activation is accompanied by an audible signal and light indication (color changes: red, blue, yellow, green, violet, blue). Left/Right buttons are used for the navigation in the menu; OK button - select the option; Esc button - cancellation/return to the previous menu..   Global settings To enter the settings menu, press the Esc button while you are in the main menu (scenario selection menu). A window with four sections will be opened. «Info» – contains the firmware version of the Digital Flag and the serial number. «WiFi» – network game settings. The default settings are as follows WiFi enabled SSID(network identifier) - ALPHATAG_NET Key – no password «Scenario» – settings for each scenario «System» – basic device settings   System settings The following parameters are set by default: Name: Digital flag (required for the network game) Start delay: 20 seconds (for delayed start during network play). Range: 0 - 3600 seconds. ID: 64 (required for device identification in a network game). Range: 1 - 65534 Volume: 70%. Range: 1 - 100% Language: Russian (English support provided) IR power: 100% (affects the sensing range of the device). IR protoco: MILES II Command mask:RBYG (that is Red/Red, Blue/Blue, Yellow, Green). Sets the colors of the playing teams. If a color is excluded, the device will no longer interact with the players of the excluded team. Game: Digital Flag. The scenario displayed when the device is turned on. Any of the seven available scenarios can be selected. Reset settings (factory reset)   Scenario settings Seven scenarios are available to choose from: Digital Flag, Flag Control, Confrontation, Military Base, Outpost, Hospital and Arsenal.   DIGITAL FLAG Each team taking part in the game is assigned a flag (the flag will be glowing with the color of the team it belongs to during the game). The task is to capture the enemy flag and deliver it to the home base. Shoot at the game set to capture it. A player who shoots at an opponent's flag must run to his base and shoot at his flag to score a capture. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the number of flags captured by teammates. Scenario features: A player who shoots at an opponent's flag cannot hit his opponents. Several players can capture an opponent's flag at the same time. The player who carries the flag loses it if he dies. Settings Round time. Range: 0 - 1440 minutes Team. The color of the team to which the flag will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the flag can be re-captured. Radiation: on/off Delay. Range: 1 to 9 seconds. If the Radiation parameter is enabled, the device will send a radiation pulse once after the specified time after the flag is shot at, causing damage to all players nearby. Power: Range: 1 - 100% Damage caused by radiation. Impulse. In the Digital Flag scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag. on/off Pause. Range: 10 to 900 seconds. If the Impulse parameter is enabled, it will be ready for use after the specified time after the game start. The readiness is accompanied by a light indication on the top of the device - the fingerprint button is glowing blue. Quantity. Range: 1 - 99. The number of pulses emitted. To activate the impulse, touch the button to scan a fingerprint. After using the Impulse you need some time for recharging. In this case, the button will flash to indicate recharging. FLAG CONTROL By default, the flag blinks white. The players capture it with a shot. The flag's color changes to that of the team that captured it. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation. Impulse. In the Flag Control scenario, the Reanimation command is used as a pulse. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.   CONFRONTATION At the beginning of the game the flag is neutral, and it shines with the colors of all teams. Shoot at the device to capture it. The longer a team has the flag, the more LEDs on the flag are illuminated by the color of that team. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation.   MILITARY BASE Each team taking part in the game is assigned a flag. In this scenario, it acts as a "base" for the team, where dead players can respawn. The base has a certain strength and can be destroyed by enemy players. In case of destruction, the base stops replenishing the lives of the team it belongs to until the strength is restored. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the team name and number of times it base has been destroyed during the round. Settings Round time. Range: 0 - 1440 minutes Strength. Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Team. The color of the team to which the base will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover (if not max.). Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Radiation Impulse. In the Military Base scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag.   OUTPOST This scenario is similar to the Military Base. The main difference is that the outpost is initially neutral, the teams must capture it. After the capture, the outpost will be able to resuscitate the players of the team that owns it (the Impulse setting must be enabled for that purpose). In order to retake the outpost, it must be destroyed (bring its strength points to zero). At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Strength. Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover. Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Radiation Impulse. In the Outpost scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the outpost. HOSPITAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores hp of the players from team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation Impulse. In the Hospital scenario, the Medic (treatment of injured players) impulse is used. Dead players can't recover hp. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.   ARSENAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores the ammo of the players from the team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation. Impulse. In the Arsenal scenario, the Restore Ammo impulse is used. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.
  3. Digital Flag - one of this year's hits from LASERWAR, arouses sustained interest among players and has already gained popularity in many clubs. By numerous requests of players we publish a description of game scenarios and settings for this device. You can activate the game set by pressing the button located on the top under the base. This button location prevents it from being accidentally pressed during the game. The activation is accompanied by an audible signal and light indication (color changes: red, blue, yellow, green, violet, blue). Left/Right buttons are used for the navigation in the menu; OK button - select the option; Esc button - cancellation/return to the previous menu..   Global settings To enter the settings menu, press the Esc button while you are in the main menu (scenario selection menu). A window with four sections will be opened. «Info» – contains the firmware version of the Digital Flag and the serial number. «WiFi» – network game settings. The default settings are as follows WiFi enabled SSID(network identifier) - ALPHATAG_NET Key – no password «Scenario» – settings for each scenario «System» – basic device settings   System settings The following parameters are set by default: Name: Digital flag (required for the network game) Start delay: 20 seconds (for delayed start during network play). Range: 0 - 3600 seconds. ID: 64 (required for device identification in a network game). Range: 1 - 65534 Volume: 70%. Range: 1 - 100% Language: Russian (English support provided) IR power: 100% (affects the sensing range of the device). IR protoco: MILES II Command mask:RBYG (that is Red/Red, Blue/Blue, Yellow, Green). Sets the colors of the playing teams. If a color is excluded, the device will no longer interact with the players of the excluded team. Game: Digital Flag. The scenario displayed when the device is turned on. Any of the seven available scenarios can be selected. Reset settings (factory reset)   Scenario settings Seven scenarios are available to choose from: Digital Flag, Flag Control, Confrontation, Military Base, Outpost, Hospital and Arsenal.   DIGITAL FLAG Each team taking part in the game is assigned a flag (the flag will be glowing with the color of the team it belongs to during the game). The task is to capture the enemy flag and deliver it to the home base. Shoot at the game set to capture it. A player who shoots at an opponent's flag must run to his base and shoot at his flag to score a capture. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the number of flags captured by teammates. Scenario features: A player who shoots at an opponent's flag cannot hit his opponents. Several players can capture an opponent's flag at the same time. The player who carries the flag loses it if he dies. Settings Round time. Range: 0 - 1440 minutes Team. The color of the team to which the flag will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the flag can be re-captured. Radiation: on/off Delay. Range: 1 to 9 seconds. If the Radiation parameter is enabled, the device will send a radiation pulse once after the specified time after the flag is shot at, causing damage to all players nearby. Power: Range: 1 - 100% Damage caused by radiation. Impulse. In the Digital Flag scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag. on/off Pause. Range: 10 to 900 seconds. If the Impulse parameter is enabled, it will be ready for use after the specified time after the game start. The readiness is accompanied by a light indication on the top of the device - the fingerprint button is glowing blue. Quantity. Range: 1 - 99. The number of pulses emitted. To activate the impulse, touch the button to scan a fingerprint. After using the Impulse you need some time for recharging. In this case, the button will flash to indicate recharging. FLAG CONTROL By default, the flag blinks white. The players capture it with a shot. The flag's color changes to that of the team that captured it. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation. Impulse. In the Flag Control scenario, the Reanimation command is used as a pulse. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.   CONFRONTATION At the beginning of the game the flag is neutral, and it shines with the colors of all teams. Shoot at the device to capture it. The longer a team has the flag, the more LEDs on the flag are illuminated by the color of that team. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation.   MILITARY BASE Each team taking part in the game is assigned a flag. In this scenario, it acts as a "base" for the team, where dead players can respawn. The base has a certain strength and can be destroyed by enemy players. In case of destruction, the base stops replenishing the lives of the team it belongs to until the strength is restored. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the team name and number of times it base has been destroyed during the round. Settings Round time. Range: 0 - 1440 minutes Strength. Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Team. The color of the team to which the base will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover (if not max.). Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Radiation Impulse. In the Military Base scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag.   OUTPOST This scenario is similar to the Military Base. The main difference is that the outpost is initially neutral, the teams must capture it. After the capture, the outpost will be able to resuscitate the players of the team that owns it (the Impulse setting must be enabled for that purpose). In order to retake the outpost, it must be destroyed (bring its strength points to zero). At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Strength. Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover. Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Radiation Impulse. In the Outpost scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the outpost. HOSPITAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores hp of the players from team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation Impulse. In the Hospital scenario, the Medic (treatment of injured players) impulse is used. Dead players can't recover hp. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.   ARSENAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores the ammo of the players from the team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation. Impulse. In the Arsenal scenario, the Restore Ammo impulse is used. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.
  4. Digital Flag - one of this year's hits from LASERWAR, arouses sustained interest among players and has already gained popularity in many clubs. By numerous requests of players we publish a description of game scenarios and settings for this device. You can activate the game set by pressing the button located on the top under the base. This button location prevents it from being accidentally pressed during the game. The activation is accompanied by an audible signal and light indication (color changes: red, blue, yellow, green, violet, blue). Left/Right buttons are used for the navigation in the menu; OK button - select the option; Esc button - cancellation/return to the previous menu..   Global settings To enter the settings menu, press the Esc button while you are in the main menu (scenario selection menu). A window with four sections will be opened. «Info» – contains the firmware version of the Digital Flag and the serial number. «WiFi» – network game settings. The default settings are as follows WiFi enabled SSID(network identifier) - ALPHATAG_NET Key – no password «Scenario» – settings for each scenario «System» – basic device settings   System settings The following parameters are set by default: Name: Digital flag (required for the network game) Start delay: 20 seconds (for delayed start during network play). Range: 0 - 3600 seconds. ID: 64 (required for device identification in a network game). Range: 1 - 65534 Volume: 70%. Range: 1 - 100% Language: Russian (English support provided) IR power: 100% (affects the sensing range of the device). IR protoco: MILES II Command mask:RBYG (that is Red/Red, Blue/Blue, Yellow, Green). Sets the colors of the playing teams. If a color is excluded, the device will no longer interact with the players of the excluded team. Game: Digital Flag. The scenario displayed when the device is turned on. Any of the seven available scenarios can be selected. Reset settings (factory reset)   Scenario settings Seven scenarios are available to choose from: Digital Flag, Flag Control, Confrontation, Military Base, Outpost, Hospital and Arsenal.   DIGITAL FLAG Each team taking part in the game is assigned a flag (the flag will be glowing with the color of the team it belongs to during the game). The task is to capture the enemy flag and deliver it to the home base. Shoot at the game set to capture it. A player who shoots at an opponent's flag must run to his base and shoot at his flag to score a capture. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the number of flags captured by teammates. Scenario features: A player who shoots at an opponent's flag cannot hit his opponents. Several players can capture an opponent's flag at the same time. The player who carries the flag loses it if he dies. Settings Round time. Range: 0 - 1440 minutes Team. The color of the team to which the flag will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the flag can be re-captured. Radiation: on/off Delay. Range: 1 to 9 seconds. If the Radiation parameter is enabled, the device will send a radiation pulse once after the specified time after the flag is shot at, causing damage to all players nearby. Power: Range: 1 - 100% Damage caused by radiation. Impulse. In the Digital Flag scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag. on/off Pause. Range: 10 to 900 seconds. If the Impulse parameter is enabled, it will be ready for use after the specified time after the game start. The readiness is accompanied by a light indication on the top of the device - the fingerprint button is glowing blue. Quantity. Range: 1 - 99. The number of pulses emitted. To activate the impulse, touch the button to scan a fingerprint. After using the Impulse you need some time for recharging. In this case, the button will flash to indicate recharging. FLAG CONTROL By default, the flag blinks white. The players capture it with a shot. The flag's color changes to that of the team that captured it. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation. Impulse. In the Flag Control scenario, the Reanimation command is used as a pulse. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.   CONFRONTATION At the beginning of the game the flag is neutral, and it shines with the colors of all teams. Shoot at the device to capture it. The longer a team has the flag, the more LEDs on the flag are illuminated by the color of that team. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation.   MILITARY BASE Each team taking part in the game is assigned a flag. In this scenario, it acts as a "base" for the team, where dead players can respawn. The base has a certain strength and can be destroyed by enemy players. In case of destruction, the base stops replenishing the lives of the team it belongs to until the strength is restored. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the team name and number of times it base has been destroyed during the round. Settings Round time. Range: 0 - 1440 minutes Strength. Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Team. The color of the team to which the base will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover (if not max.). Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Radiation Impulse. In the Military Base scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag.   OUTPOST This scenario is similar to the Military Base. The main difference is that the outpost is initially neutral, the teams must capture it. After the capture, the outpost will be able to resuscitate the players of the team that owns it (the Impulse setting must be enabled for that purpose). In order to retake the outpost, it must be destroyed (bring its strength points to zero). At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Strength. Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover. Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Radiation Impulse. In the Outpost scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the outpost. HOSPITAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores hp of the players from team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation Impulse. In the Hospital scenario, the Medic (treatment of injured players) impulse is used. Dead players can't recover hp. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.   ARSENAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores the ammo of the players from the team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation. Impulse. In the Arsenal scenario, the Restore Ammo impulse is used. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.
  5. Digital Flag - one of this year's hits from LASERWAR, arouses sustained interest among players and has already gained popularity in many clubs. By numerous requests of players we publish a description of game scenarios and settings for this device. You can activate the game set by pressing the button located on the top under the base. This button location prevents it from being accidentally pressed during the game. The activation is accompanied by an audible signal and light indication (color changes: red, blue, yellow, green, violet, blue). Left/Right buttons are used for the navigation in the menu; OK button - select the option; Esc button - cancellation/return to the previous menu..   Global settings To enter the settings menu, press the Esc button while you are in the main menu (scenario selection menu). A window with four sections will be opened. «Info» – contains the firmware version of the Digital Flag and the serial number. «WiFi» – network game settings. The default settings are as follows WiFi enabled SSID(network identifier) - ALPHATAG_NET Key – no password «Scenario» – settings for each scenario «System» – basic device settings   System settings The following parameters are set by default: Name: Digital flag (required for the network game) Start delay: 20 seconds (for delayed start during network play). Range: 0 - 3600 seconds. ID: 64 (required for device identification in a network game). Range: 1 - 65534 Volume: 70%. Range: 1 - 100% Language: Russian (English support provided) IR power: 100% (affects the sensing range of the device). IR protoco: MILES II Command mask:RBYG (that is Red/Red, Blue/Blue, Yellow, Green). Sets the colors of the playing teams. If a color is excluded, the device will no longer interact with the players of the excluded team. Game: Digital Flag. The scenario displayed when the device is turned on. Any of the seven available scenarios can be selected. Reset settings (factory reset)   Scenario settings Seven scenarios are available to choose from: Digital Flag, Flag Control, Confrontation, Military Base, Outpost, Hospital and Arsenal.   DIGITAL FLAG Each team taking part in the game is assigned a flag (the flag will be glowing with the color of the team it belongs to during the game). The task is to capture the enemy flag and deliver it to the home base. Shoot at the game set to capture it. A player who shoots at an opponent's flag must run to his base and shoot at his flag to score a capture. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the number of flags captured by teammates. Scenario features: A player who shoots at an opponent's flag cannot hit his opponents. Several players can capture an opponent's flag at the same time. The player who carries the flag loses it if he dies. Settings Round time. Range: 0 - 1440 minutes Team. The color of the team to which the flag will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the flag can be re-captured. Radiation: on/off Delay. Range: 1 to 9 seconds. If the Radiation parameter is enabled, the device will send a radiation pulse once after the specified time after the flag is shot at, causing damage to all players nearby. Power: Range: 1 - 100% Damage caused by radiation. Impulse. In the Digital Flag scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag. on/off Pause. Range: 10 to 900 seconds. If the Impulse parameter is enabled, it will be ready for use after the specified time after the game start. The readiness is accompanied by a light indication on the top of the device - the fingerprint button is glowing blue. Quantity. Range: 1 - 99. The number of pulses emitted. To activate the impulse, touch the button to scan a fingerprint. After using the Impulse you need some time for recharging. In this case, the button will flash to indicate recharging. FLAG CONTROL By default, the flag blinks white. The players capture it with a shot. The flag's color changes to that of the team that captured it. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation. Impulse. In the Flag Control scenario, the Reanimation command is used as a pulse. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.   CONFRONTATION At the beginning of the game the flag is neutral, and it shines with the colors of all teams. Shoot at the device to capture it. The longer a team has the flag, the more LEDs on the flag are illuminated by the color of that team. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation.   MILITARY BASE Each team taking part in the game is assigned a flag. In this scenario, it acts as a "base" for the team, where dead players can respawn. The base has a certain strength and can be destroyed by enemy players. In case of destruction, the base stops replenishing the lives of the team it belongs to until the strength is restored. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the team name and number of times it base has been destroyed during the round. Settings Round time. Range: 0 - 1440 minutes Strength. Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Team. The color of the team to which the base will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover (if not max.). Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Radiation Impulse. In the Military Base scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag.   OUTPOST This scenario is similar to the Military Base. The main difference is that the outpost is initially neutral, the teams must capture it. After the capture, the outpost will be able to resuscitate the players of the team that owns it (the Impulse setting must be enabled for that purpose). In order to retake the outpost, it must be destroyed (bring its strength points to zero). At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Strength. Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover. Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Radiation Impulse. In the Outpost scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the outpost. HOSPITAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores hp of the players from team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation Impulse. In the Hospital scenario, the Medic (treatment of injured players) impulse is used. Dead players can't recover hp. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.   ARSENAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores the ammo of the players from the team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. Radiation. Impulse. In the Arsenal scenario, the Restore Ammo impulse is used. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.
  6. Earlier
  7.  fgfgfg dfdfdfd dfdfdfdf dfdfdfsf   Dear friends, we have great news for you! The LASERWAR YouTube channel hosted the premiere of a large video overview on the Hornet laser tag pistol. We've already told you about the Hornet in detail. Like the legendary Predator and Phoenix, the new gun is a product of the complete LASERWAR production cycle. During its creation we took into account all the wishes of the players: two pistol slides in the game set, slide reloading as in the real weapon, clear OLED-display, different options of game sets, the most accurate Parallax optics, support for the tenth generation of equipment: X-Generation. Such a laser tag gun will fit perfectly into the arsenal of a sniper or assaulters a second weapon. Its high accuracy makes the device an ideal weapon for pistol tournaments. You can talk about the advantages of using the Hornet for a long time. It's better to see it all with your own eyes and try it out. Buy the Hornet laser tag gun now in our online store. Enjoy watching!
  8. We value your trust and are constantly improving our product so that your business can grow with us! Support our company - install one of the Laserwar logos on your website and get one of two bonuses: Goods worth up to 50 USD with a purchase over 1000 USD 5% discount for orders made before September 1st on everything except for dealers and promo goods How to get a bonus 1. Download Laserwar partner logos and place one of them on your website. 2. Put a link https://laserwar.com/?utm_source=club with the set logo. 3. Contact us and name the bonus you would like to receive. If you have any questions, don't hesitate to write to us! Join our social networks Facebook and Instagram to be informed about the company's news and articles.
  9. We value your trust and are constantly improving our product so that your business can grow with us! Support our company - install one of the Laserwar logos on your website and get one of two bonuses: Goods worth up to 50 USD with a purchase over 1000 USD 5% discount for orders made before September 1st on everything except for dealers and promo goods How to get a bonus 1. Download Laserwar partner logos and place one of them on your website. 2. Put a link https://laserwar.com/?utm_source=club with the set logo. 3. Contact us and name the bonus you would like to receive. If you have any questions, don't hesitate to write to us! Join our social networks Facebook and Instagram to be informed about the company's news and articles.
  10. We value your trust and are constantly improving our product so that your business can grow with us! Support our company - install one of the Laserwar logos on your website and get one of two bonuses: Goods worth up to 50 USD with a purchase over 1000 USD 5% discount for orders made before September 1st on everything except for dealers and promo goods How to get a bonus 1. Download Laserwar partner logos and place one of them on your website. 2. Put a link https://laserwar.com/?utm_source=club with the set logo. 3. Contact us and name the bonus you would like to receive. If you have any questions, don't hesitate to write to us! Join our social networks Facebook and Instagram to be informed about the company's news and articles.
  11. We value your trust and are constantly improving our product so that your business can grow with us! Support our company - install one of the Laserwar logos on your website and get one of two bonuses: Goods worth up to 50 USD with a purchase over 1000 USD 5% discount for orders made before September 1st on everything except for dealers and promo goods How to get a bonus Download Laserwar partner logos and place one of them on your website. Put a link https://laserwar.com/?utm_source=club with the set logo. Contact us and name the bonus you would like to receive. If you have any questions, don't hesitate to write to us! Join our social networks Facebook and Instagram to be informed about the company's news and articles.
  12. The Time Point device is unique in its own way if we combine the price availability, design and functionality. It represents a control point with 3 scenarios, digital flag design and price available to any club. We received many request to publish a detailed description of the device, its settings and game scenarios. Description: The device has the following characteristics: Bright OLED display showing information in various modes. Screen is protected from damage in battles by thick acrylic glass Big button on the top of the device, which is used in both game and set-up modes, is the main control. At the top of the device there is a charging connector 8.4V. The standard Smart Li+ or Spider charger are used. On the top cover there is a power switch. It is activated with an anti-vandal key, possessed by the administrator, to protect against accidental activation. Loud speaker is located at the back, in the loudspeaker jack for clear, long-range sound that can be heard from a far distance. On the side edges there are bright light indicators for displaying various game parameters. Body is made of combined composite material providing increased strength. 3 unique game scenarios with the ability to add new ones. Audio clues at all key points will guide the user. 3000mAh battery provides up to 8 hours of continuous operation. Compatible with all laser tag generations from LASERWAR. Dimensions 23x23x32 cm Weight 1.2 kg Set-up mode:  To enter the set-up section: after the device has been started, hold the button on top of the Point. Note that you should be in the scenario selection menu. The device will go into the set-up mode. The first option: selecting Russian or English language support, the selection is made by a short tap on the button. Confirm the selection by pressing the button for a long time. Round time option. The selection is performed by the main button, and the confirmation - by long press. Number of lives option. The section is performed by the main button. Hold the button for a long time to confirm. All actions in the set-up mode are duplicated by audible prompts. Game scenarios: Time Point After the start of the game, the timer on the OLED display starts counting down the time until the end of the round. The Point awaits the shot of one of the opposing teams. In this scenario up to 4 teams can play. To hit the Point, press the button located on the upper part of the body and then within 5 seconds from the moment you press it, shoot directly into the same button. A hit will be counted and the holding time will start. In case of capture by another team, a holding time for that team will start. The data of the last two teams who captured the device is shown simultaneously on the screen. At the end of the round time, the device emits the color of the team that managed to hold it for the longest amount of time and waits for a reboot. To repeat the game with the same parameters you need to press the button Time Captures During the first start up, the Point expects to register teams. To do that, you need to shoot at the device with one of the teams' taggers (you can also use a remote by previously choosing the right color), after which one of the indicator strips will light up with the corresponding color. Next, select the second team by shooting from the tagger or using the remote. After selecting the team colors, start the round by pressing the central triangular button. After that, the round countdown will begin. The players need to hit the device to start pumping time: "stealing" it from the opposing team. To do that, press the button and shoot at it holding the trigger for 5 seconds. The hit will be counted. Then the process of pumping out the time of the opposite team will begin. This process is clearly shown on the light indicators. The winning team is the one that pumps out all the time from the opponent or captures more time until the end of the round. After the end of the round, the Point will flash with the color of the winning team. To reload the round, click on the button, a new round will start with the same team color settings. If you want to change the colors of teams, reload the Point, select this scenario and "repaint" the device with new colors of the teams. Time Gate At the beginning of the round the device waits for the color of the team holding the gate to be selected. Once the color is selected, the round will begin. The opposing team needs to destroy the gate during the round. The gate has a certain number of lives, one life is one shot. To defeat the gate, press the button at the top of the device and shoot at it holding the trigger for 5 seconds. The hit will be counted and one health point (life) will be deducted. The team that managed to destroy all the gate energy or save it during the round wins. At the end of the round, it can be run again with the same team settings.
  13. The Time Point device is unique in its own way if we combine the price availability, design and functionality. It represents a control point with 3 scenarios, digital flag design and price available to any club. We received many request to publish a detailed description of the device, its settings and game scenarios. Description: The device has the following characteristics: Bright OLED display showing information in various modes. Screen is protected from damage in battles by thick acrylic glass. Big button on the top of the device, which is used in both game and set-up modes, is the main control. At the top of the device there is a charging connector 8.4V. The standard Smart Li+ or Spider charger are used. On the top cover there is a power switch. It is activated with an anti-vandal key, possessed by the administrator, to protect against accidental activation. Loud speaker is located at the back, in the loudspeaker jack for clear, long-range sound that can be heard from a far distance. On the side edges there are bright light indicators for displaying various game parameters. Body is made of combined composite material providing increased strength. 3 unique game scenarios with the ability to add new ones. Audio clues at all key points will guide the user. 3000mAh battery provides up to 8 hours of continuous operation. Compatible with all laser tag generations from LASERWAR. Dimensions 23x23x32 cm Weight 1.2 kg Set-up mode:  To enter the set-up section: after the device has been started, hold the button on top of the Point. Note that you should be in the scenario selection menu. The device will go into the set-up mode. The first option: selecting Russian or English language support, the selection is made by a short tap on the button. Confirm the selection by pressing the button for a long time. Round time option. The selection is performed by the main button, and the confirmation - by long press. Number of lives option. The section is performed by the main button. Hold the button for a long time to confirm. All actions in the set-up mode are duplicated by audible prompts. Game scenarios: Time Point After the start of the game, the timer on the OLED display starts counting down the time until the end of the round. The Point awaits the shot of one of the opposing teams. In this scenario up to 4 teams can play. To hit the Point, press the button located on the upper part of the body and then within 5 seconds from the moment you press it, shoot directly into the same button. A hit will be counted and the holding time will start. In case of capture by another team, a holding time for that team will start. The data of the last two teams who captured the device is shown simultaneously on the screen. At the end of the round time, the device emits the color of the team that managed to hold it for the longest amount of time and waits for a reboot. To repeat the game with the same parameters you need to press the button. Time Captures During the first start up, the Point expects to register teams. To do that, you need to shoot at the device with one of the teams' taggers (you can also use a remote by previously choosing the right color), after which one of the indicator strips will light up with the corresponding color. Next, select the second team by shooting from the tagger or using the remote. After selecting the team colors, start the round by pressing the central triangular button. After that, the round countdown will begin. The players need to hit the device to start pumping time: "stealing" it from the opposing team. To do that, press the button and shoot at it holding the trigger for 5 seconds. The hit will be counted. Then the process of pumping out the time of the opposite team will begin. This process is clearly shown on the light indicators. The winning team is the one that pumps out all the time from the opponent or captures more time until the end of the round. After the end of the round, the Point will flash with the color of the winning team. To reload the round, click on the button, a new round will start with the same team color settings. If you want to change the colors of teams, reload the Point, select this scenario and "repaint" the device with new colors of the teams. Time Gate At the beginning of the round the device waits for the color of the team holding the gate to be selected. Once the color is selected, the round will begin. The opposing team needs to destroy the gate during the round. The gate has a certain number of lives, one life is one shot. To defeat the gate, press the button at the top of the device and shoot at it holding the trigger for 5 seconds. The hit will be counted and one health point (life) will be deducted. The team that managed to destroy all the gate energy or save it during the round wins. At the end of the round, it can be run again with the same team settings.
  14. Welcome a new member in the CYBERTAG family! We have one new client on our map of customers. This time the playground based on LASERWAR branded equipment will be opened in the Spanish town of Salou, on the Costa Daurada. The project of the arena on individual order was created by Elena Vilkova, designer of the company. Let us remind you that LASERWAR not only manufactures and sells equipment for outdoor laser tag, but also creates design turnkey projects of laser tag arenas. The ATRACCIО́N LASER playground is just another project out of the many. Her owner is our long-time client and partner Kristina Novozhilova. The editor of LASERWAR contacted Kristina and asked her about the new project and the challenges posed by the COVID pandemic. Russian laser tag in a Spanish resort Kristina has been working with LASERWAR since 2013. In 2012, she decided to open an entertainment centre in Salou. This is a very popular tourist resort 100 kilometres from Barcelona. At that time there was almost no entertainment for kids over 7 years old. Except for the famous PortAventura - a huge amusement park where you won't go every day. Our interlocutor conceived to create a place where you can play laser tag, visit the laser bank (manoeuvring between the laser beams like in the "Mission: Impossible" movie) and a unique for Europe maze of 3D horrors. - About a year we were renovating and then we opened a 600 square meter arena, Kristina recalls. - The laser tag site was equipped with outdoor Phoenix game sets, because then CYBERTAG was still under development at that time. I note that we chose LASERWAR products without long hesitation. They even came to Smolensk on purpose, talked to the directors. Before that, we were looking for equipment in both America and Europe, but the prices were much higher. Your offer seemed the most interesting and competitive. And now that there are more manufacturers, we stay with LASERWAR because we trust the company. Kristina's project was fully customized for tourists. On the sea coast there are always a lot of tourists, morning and afternoon they spent time on the beach and excursions, and in the evening - they would come to play in the entertainment centre. Every week, new people came and the flow of clients was constant. Locals celebrated their birthdays in the entertainment centre. For them, it was very profitable, as the cost did not exceed 15 Euros per person for two games of laser tag plus a small snack. Moving and new arena A few years later, Kristina decided to buy CYBERTAG rental equipment. - We had a closed room, so we decided to switch to specialized equipment, - she explains. - In addition, the entertainment centre is of multi-purpose kind. There's a video game room for older kids, a separate playroom for kids ages 4-7, plus a café with a terrace where parents can relax while the kids frolic. You can also have a snack, drink a cocktail, play pool, football and darts. There are also tables for eating and board games - backgammon, chess and parchís, which is popular among Spaniards. But the entrepreneur had to part with the old room 1.5 years ago. - It was a terrible pity to lose so much investment, but we could not agree with the owners to reduce the rent, - complains Kristina. - In January of this year, we finally found more or less suitable options for premises. It wasn't easy, as Salou has almost no large sites, and the available ones cost a lot. We asked LASERWAR for help. Elena Vilkova made for us a wonderful arena project, taking into account that it is only 130 square meters! We know it's very small, but there's nothing local to compare it to. If all goes well, we'll open a separate room next door. As a result, a small area will turn into a colourful arena, decorated in space themes. The designer took into account all the wishes of the client: to maximize the use of elements from the past arena, create a second game level and fewer partitions. Plans: unfulfilled and future ones The COVID pandemic turned the way of life upside down. The tourism industry was particularly hard hit, and our partners felt it badly. - Our income depends on tourism only. We planned to make money in the summer, but the pandemic turned all the plans upside down, says the woman. - We are still lucky that the owner of the new premises is an adequate person who extended our vacation for 3 months and reduced the rent by 30% during the year. That will really help us! But during the forced holidays, we were able to competently plan every meter of the new premises. We're opening on August 15. There is a chance to take back what has been spent and switch to a quiet winter mode of working with the local population in autumn. Now everything is gradually returning to its former life, but it is unlikely to be the same! All hope for the upcoming year. By the way, in 2021 Kristina plans to open a service centre on the basis of her club. - We received from LASERWAR a set of different types of equipment for the design of the showroom, - says the owner. - Thanks to this, the Spaniards will be able to come to us and try out your equipment live. Here we also want to make a service centre so that we do not have to send equipment to Latvia or wait for consumables for weeks. But these are plans for the next year. We, in turn, wish Salou friends success in business. We hope that the year 2021 will be more successful for all of us. And more cool arenas and rental clubs under the LASERWAR flag will open up all across the globe. Do you want to order a design project from our specialists, as well as Kristina? We'd be glad to help. The employees of the company will develop the design of the premises, will consult you at all stages of the arena construction, install and adjust the equipment. For more information, please see the section devoted to services. The exact cost of the project will be calculated by our managers.
  15. Welcome a new member in the CYBERTAG family! We have one new client on our map of customers. This time the playground based on LASERWAR branded equipment will be opened in the Spanish town of Salou, on the Costa Daurada. The project of the arena on individual order was created by Elena Vilkova, designer of the company. Let us remind you that LASERWAR not only manufactures and sells equipment for outdoor laser tag, but also creates design turnkey projects of laser tag arenas. The ATRACCIО́N LASER playground is just another project out of the many. Her owner is our long-time client and partner Kristina Novozhilova. The editor of LASERWAR contacted Kristina and asked her about the new project and the challenges posed by the COVID pandemic. Russian laser tag in a Spanish resort Kristina has been working with LASERWAR since 2013. In 2012, she decided to open an entertainment centre in Salou. This is a very popular tourist resort 100 kilometres from Barcelona. At that time there was almost no entertainment for kids over 7 years old. Except for the famous PortAventura - a huge amusement park where you won't go every day. Our interlocutor conceived to create a place where you can play laser tag, visit the laser bank (manoeuvring between the laser beams like in the "Mission: Impossible" movie) and a unique for Europe maze of 3D horrors. - About a year we were renovating and then we opened a 600 square meter arena, Kristina recalls. - The laser tag site was equipped with outdoor Phoenix game sets, because then CYBERTAG was still under development at that time. I note that we chose LASERWAR products without long hesitation. They even came to Smolensk on purpose, talked to the directors. Before that, we were looking for equipment in both America and Europe, but the prices were much higher. Your offer seemed the most interesting and competitive. And now that there are more manufacturers, we stay with LASERWAR because we trust the company. Kristina's project was fully customized for tourists. On the sea coast there are always a lot of tourists, morning and afternoon they spent time on the beach and excursions, and in the evening - they would come to play in the entertainment centre. Every week, new people came and the flow of clients was constant. Locals celebrated their birthdays in the entertainment centre. For them, it was very profitable, as the cost did not exceed 15 Euros per person for two games of laser tag plus a small snack. Moving and new arena A few years later, Kristina decided to buy CYBERTAG rental equipment. - We had a closed room, so we decided to switch to specialized equipment, - she explains. - In addition, the entertainment centre is of multi-purpose kind. There's a video game room for older kids, a separate playroom for kids ages 4-7, plus a café with a terrace where parents can relax while the kids frolic. You can also have a snack, drink a cocktail, play pool, football and darts. There are also tables for eating and board games - backgammon, chess and parchís, which is popular among Spaniards. But the entrepreneur had to part with the old room 1.5 years ago. - It was a terrible pity to lose so much investment, but we could not agree with the owners to reduce the rent, - complains Kristina. - In January of this year, we finally found more or less suitable options for premises. It wasn't easy, as Salou has almost no large sites, and the available ones cost a lot. We asked LASERWAR for help. Elena Vilkova made for us a wonderful arena project, taking into account that it is only 130 square meters! We know it's very small, but there's nothing local to compare it to. If all goes well, we'll open a separate room next door. As a result, a small area will turn into a colourful arena, decorated in space themes. The designer took into account all the wishes of the client: to maximize the use of elements from the past arena, create a second game level and fewer partitions. Plans: unfulfilled and future ones The COVID pandemic turned the way of life upside down. The tourism industry was particularly hard hit, and our partners felt it badly. - Our income depends on tourism only. We planned to make money in the summer, but the pandemic turned all the plans upside down, says the woman. - We are still lucky that the owner of the new premises is an adequate person who extended our vacation for 3 months and reduced the rent by 30% during the year. That will really help us! But during the forced holidays, we were able to competently plan every meter of the new premises. We're opening on August 15. There is a chance to take back what has been spent and switch to a quiet winter mode of working with the local population in autumn. Now everything is gradually returning to its former life, but it is unlikely to be the same! All hope for the upcoming year. By the way, in 2021 Kristina plans to open a service centre on the basis of her club. - We received from LASERWAR a set of different types of equipment for the design of the showroom, - says the owner. - Thanks to this, the Spaniards will be able to come to us and try out your equipment live. Here we also want to make a service centre so that we do not have to send equipment to Latvia or wait for consumables for weeks. But these are plans for the next year. We, in turn, wish Salou friends success in business. We hope that the year 2021 will be more successful for all of us. And more cool arenas and rental clubs under the LASERWAR flag will open up all across the globe. Do you want to order a design project from our specialists, as well as Kristina? We'd be glad to help. The employees of the company will develop the design of the premises, will consult you at all stages of the arena construction, install and adjust the equipment. For more information, please see the section devoted to services. The exact cost of the project will be calculated by our managers.
  16. Welcome a new member in the CYBERTAG family! We have one new client on our map of customers. This time the playground based on LASERWAR branded equipment will be opened in the Spanish town of Salou, on the Costa Daurada. The project of the arena on individual order was created by Elena Vilkova, designer of the company. Let us remind you that LASERWAR not only manufactures and sells equipment for outdoor laser tag, but also creates design turnkey projects of laser tag arenas. The ATRACCIО́N LASER playground is just another project out of the many. Her owner is our long-time client and partner Kristina Novozhilova. The editor of LASERWAR contacted Kristina and asked her about the new project and the challenges posed by the COVID pandemic. Russian laser tag in a Spanish resort Kristina has been working with LASERWAR since 2013. In 2012, she decided to open an entertainment centre in Salou. This is a very popular tourist resort 100 kilometres from Barcelona. At that time there was almost no entertainment for kids over 7 years old. Except for the famous PortAventura - a huge amusement park where you won't go every day. Our interlocutor conceived to create a place where you can play laser tag, visit the laser bank (manoeuvring between the laser beams like in the "Mission: Impossible" movie) and a unique for Europe maze of 3D horrors. - About a year we were renovating and then we opened a 600 square meter arena, Kristina recalls. - The laser tag site was equipped with outdoor Phoenix game sets, because then CYBERTAG was still under development at that time. I note that we chose LASERWAR products without long hesitation. They even came to Smolensk on purpose, talked to the directors. Before that, we were looking for equipment in both America and Europe, but the prices were much higher. Your offer seemed the most interesting and competitive. And now that there are more manufacturers, we stay with LASERWAR because we trust the company. Kristina's project was fully customized for tourists. On the sea coast there are always a lot of tourists, morning and afternoon they spent time on the beach and excursions, and in the evening - they would come to play in the entertainment centre. Every week, new people came and the flow of clients was constant. Locals celebrated their birthdays in the entertainment centre. For them, it was very profitable, as the cost did not exceed 15 Euros per person for two games of laser tag plus a small snack. Moving and new arena A few years later, Kristina decided to buy CYBERTAG rental equipment. - We had a closed room, so we decided to switch to specialized equipment, - she explains. - In addition, the entertainment centre is of multi-purpose kind. There's a video game room for older kids, a separate playroom for kids ages 4-7, plus a café with a terrace where parents can relax while the kids frolic. You can also have a snack, drink a cocktail, play pool, football and darts. There are also tables for eating and board games - backgammon, chess and parchís, which is popular among Spaniards. But the entrepreneur had to part with the old room 1.5 years ago. - It was a terrible pity to lose so much investment, but we could not agree with the owners to reduce the rent, - complains Kristina. - In January of this year, we finally found more or less suitable options for premises. It wasn't easy, as Salou has almost no large sites, and the available ones cost a lot. We asked LASERWAR for help. Elena Vilkova made for us a wonderful arena project, taking into account that it is only 130 square meters! We know it's very small, but there's nothing local to compare it to. If all goes well, we'll open a separate room next door. As a result, a small area will turn into a colourful arena, decorated in space themes. The designer took into account all the wishes of the client: to maximize the use of elements from the past arena, create a second game level and fewer partitions. Plans: unfulfilled and future ones The COVID pandemic turned the way of life upside down. The tourism industry was particularly hard hit, and our partners felt it badly. - Our income depends on tourism only. We planned to make money in the summer, but the pandemic turned all the plans upside down, says the woman. - We are still lucky that the owner of the new premises is an adequate person who extended our vacation for 3 months and reduced the rent by 30% during the year. That will really help us! But during the forced holidays, we were able to competently plan every meter of the new premises. We're opening on August 15. There is a chance to take back what has been spent and switch to a quiet winter mode of working with the local population in autumn. Now everything is gradually returning to its former life, but it is unlikely to be the same! All hope for the upcoming year. By the way, in 2021 Kristina plans to open a service centre on the basis of her club. - We received from LASERWAR a set of different types of equipment for the design of the showroom, - says the owner. - Thanks to this, the Spaniards will be able to come to us and try out your equipment live. Here we also want to make a service centre so that we do not have to send equipment to Latvia or wait for consumables for weeks. But these are plans for the next year. We, in turn, wish Salou friends success in business. We hope that the year 2021 will be more successful for all of us. And more cool arenas and rental clubs under the LASERWAR flag will open up all across the globe. Do you want to order a design project from our specialists, as well as Kristina? We'd be glad to help. The employees of the company will develop the design of the premises, will consult you at all stages of the arena construction, install and adjust the equipment. For more information, please see the section devoted to services. The exact cost of the project will be calculated by our managers.
  17. Welcome a new member in the CYBERTAG family! We have one new client on our map of customers. This time the playground based on LASERWAR branded equipment will be opened in the Spanish town of Salou, on the Costa Daurada. The project of the arena on individual order was created by Elena Vilkova, designer of the company. Let us remind you that LASERWAR not only manufactures and sells equipment for outdoor laser tag, but also creates design turnkey projects of laser tag arenas. The ATRACCIО́N LASER playground is just another project out of the many. Her owner is our long-time client and partner Kristina Novozhilova. The editor of LASERWAR contacted Kristina and asked her about the new project and the challenges posed by the COVID pandemic. Russian laser tag in a Spanish resort Kristina has been working with LASERWAR since 2013. In 2012, she decided to open an entertainment centre in Salou. This is a very popular tourist resort 100 kilometres from Barcelona. At that time there was almost no entertainment for kids over 7 years old. Except for the famous PortAventura - a huge amusement park where you won't go every day. Our interlocutor conceived to create a place where you can play laser tag, visit the laser bank (manoeuvring between the laser beams like in the "Mission: Impossible" movie) and a unique for Europe maze of 3D horrors. - About a year we were renovating and then we opened a 600 square meter arena, Kristina recalls. - The laser tag site was equipped with outdoor Phoenix game sets, because then CYBERTAG was still under development at that time. I note that we chose LASERWAR products without long hesitation. They even came to Smolensk on purpose, talked to the directors. Before that, we were looking for equipment in both America and Europe, but the prices were much higher. Your offer seemed the most interesting and competitive. And now that there are more manufacturers, we stay with LASERWAR because we trust the company. Kristina's project was fully customized for tourists. On the sea coast there are always a lot of tourists, morning and afternoon they spent time on the beach and excursions, and in the evening - they would come to play in the entertainment centre. Every week, new people came and the flow of clients was constant. Locals celebrated their birthdays in the entertainment centre. For them, it was very profitable, as the cost did not exceed 15 Euros per person for two games of laser tag plus a small snack. Moving and new arena A few years later, Kristina decided to buy CYBERTAG rental equipment. - We had a closed room, so we decided to switch to specialized equipment, - she explains. - In addition, the entertainment centre is of multi-purpose kind. There's a video game room for older kids, a separate playroom for kids ages 4-7, plus a café with a terrace where parents can relax while the kids frolic. You can also have a snack, drink a cocktail, play pool, football and darts. There are also tables for eating and board games - backgammon, chess and parchís, which is popular among Spaniards. But the entrepreneur had to part with the old room 1.5 years ago. - It was a terrible pity to lose so much investment, but we could not agree with the owners to reduce the rent, - complains Kristina. - In January of this year, we finally found more or less suitable options for premises. It wasn't easy, as Salou has almost no large sites, and the available ones cost a lot. We asked LASERWAR for help. Elena Vilkova made for us a wonderful arena project, taking into account that it is only 130 square meters! We know it's very small, but there's nothing local to compare it to. If all goes well, we'll open a separate room next door. As a result, a small area will turn into a colourful arena, decorated in space themes. The designer took into account all the wishes of the client: to maximize the use of elements from the past arena, create a second game level and fewer partitions. Plans: unfulfilled and future ones The COVID pandemic turned the way of life upside down. The tourism industry was particularly hard hit, and our partners felt it badly. - Our income depends on tourism only. We planned to make money in the summer, but the pandemic turned all the plans upside down, says the woman. - We are still lucky that the owner of the new premises is an adequate person who extended our vacation for 3 months and reduced the rent by 30% during the year. That will really help us! But during the forced holidays, we were able to competently plan every meter of the new premises. We're opening on August 15. There is a chance to take back what has been spent and switch to a quiet winter mode of working with the local population in autumn. Now everything is gradually returning to its former life, but it is unlikely to be the same! All hope for the upcoming year. By the way, in 2021 Kristina plans to open a service centre on the basis of her club.
  18. LASERWAR customer map is regularly updated with new markers. We sincerely rejoice at the success of our partners and always willingly tell about them on our Internet resources. Today we present to subscribers Revitant/LaserWar Weapons And Tactics - a rental club and official dealer. Revitant opened in 2020. The club is located in the city of Novi Sad on the banks of the Danube in northern Serbia. It not only organizes laser tag games using our branded equipment, but is the official representative, distributor of LASERWAR equipment in Serbia and the only authorized service centre of the company in the Balkans. One of the owners of the company Stefan Savanovich got acquainted with laser tag during his trip to Russia. He and his friends really liked the idea of bringing realistic LASERWAR equipment to Serbia, making the game accessible to everyone who was fond of extreme sports, weapons and military topics. The guys focus on the Milsim-direction of laser tag. They note that, until recently, in Serbia, such equipment was only available to police and military personnel who use it to practice their combat skills. Now anyone can hold replicas of real weapons. - We are big fans of military history, tactics, Milsim, strikeball and paintball. We want to offer Serbian citizens something new in the field of entertainment and leisure, - the founders of the club say. - We are well acquainted with the laws and regulations governing laser tag business. Therefore, we do not just sell taggers and devices, but also teach customers to play with the equipment and customize it at their discretion, advise those wishing to open a rental club. We can even pick up the goods at customs and deliver them to the customer at home. We are also ready to hold away laser tag games all over Serbia. The arsenal of the Revitant club is rich in all kinds of weapons and additional equipment. Fans of military tactical games have access to all sorts of weapons: from sniper rifles, submachine guns, pistols to laser tag knives. Bombs, medical kits and grenades provide a variety of scenarios. This is well illustrated by the teaser from the official YouTube channel of the club, located just above the text. The founders of Revitant offer a lot of ready-made scenarios for the game, as well as open to the ideas offered by customers. - I think people in Serbia will love laser tag. For most of our compatriots this is a great opportunity to communicate and spend free time in the wild. Playing laser tag in the open will make be to the taste of young people, who are unwilling to part with smart phones and computers, - says the representative of the company Ana Todorovich. By the way, the guys from Revitant are now responsible for moderating the English forum. There you can ask questions about the operation of the equipment and offer your ideas for creating new devices. We are very glad that LASERWAR now has an active, professional like-minded friends in Serbia. We hope that our cooperation will help to increase the army of laser tag fans in Europe. If you happen to visit Serbia - go to Revitant/LaserWar Weapons And Tactics! You are welcome! Find more at official site.
  19. Not for nothing laser tag is called a military tactical game. It has its own rules and tricks. To succeed, it is important not only to know, but also to apply them in practice. Today we will talk about how to play laser tag to win. General tips for winning laser tag 1. The main mistake of all newcomers to laser tag is to unite in a group and move around the playground as if they were a "mighty hoard". It is clear that an inexperienced player subconsciously wants to stay close to a team mate, but in this case the whole team becomes an easy target. So, the first and main tip is to spread out. 2. Remember, you are a part of the team, so you act with the general interests in mind, unless the scenario provides otherwise. 3. Do not stay in one place, or the opponent will quickly detect and hit you. Laser tag is a constant movement. 4. Change your position, keep firing at your opponents. Movie in short bursts from one shelter to another. 5. Do not panic when you see the enemy. Act calmly, but quickly. Do not be afraid to open fire immediately, but do not shoot at random, try to aim first. Important: the closer the enemy, the narrower the IR beam of the tagger. So, aim more carefully near the target. 6. Use the specifics of the terrain to your advantage. Set up ambushes, move from obstacle to obstacle to make hitting you a difficult task. 7. Play actively. You can't win by sitting in a shelter. 8. Be mindful and make sure not to place the sensors under fire at all times. And don't break the game rules. "Monkey business", – a violation when a player covers the sensors of the headband with his hand or clothes – is strictly prohibited in laser tag. 9. Don't waste a lot of time following your opponent while sitting in the shelter. Look out once and change your position. If you're spotted, you're probably on the opponent's crossings, and as soon as you show up again, you'll be hit. 10. Do not hide in enclosed spaces with only one exit. You should always have a way to retreat. Recommendations for teams Each team needs to work out a common strategy, think out the game tactics, decide on the roles. The following will be useful: – Come up with short, clear phrases to make it easier to interact on the playground. With their help, you will signal the allies during the battle. – Study in advance the playground of future games. Then you will not get lost in the first minutes of the game and will not let yourself get caught off guard. – Determine the placement of players on the playground, just like they do in football. This way, you will avoid chaotic movements and collisions on the playground. How to achieve full team interaction? To win the laser tag, the team must act as one. Chaotic movements on the playground will make players easy targets for an experienced opponent. – Always conduct attacks involving multiple players at the same time. Move from different directions to make it harder for the enemy to neutralize the attackers. – Cover your allies thoughtfully. Make sure you do not end up in the same line of fire as your team's players. Move around the playground carefully, watch for profitable positions, try not to get caught in open fire. It's possible to enter the line of fire if you want to draw fire or if the whole team is going into attack. If moving around the playground is risky, stay where you are and ensure the safety of your comrades by firing continuously at the enemy. – Do not forget to help teammates to get rid of the pursuit of the enemy, if you see that he is running after them. And, in turn, ask your allies for help in advance so that they can neutralize your pursuers in time. – During a defensive battle, seek out an advantageous ambush position and cover your teammates. Territory capture tips If you manage to hit the enemy, do not waste time and quickly take this position. After that you can "get" other players of the opposing team who can't see you. This way you can weaken the defense and prevent your opponents from launching an attack. In addition, to capture more territory, you can fire continuously from the cover at the already wounded player. The prospect of losing game points will make him leave the position. To take control of as much of the playground as possible, spread out and play at a small distance from each other. This way you can better see what's going on around you and cover your allies. The option, when you need unite into a big group, is possible if you have to defend the base or protect a hostage. In this case, gather in a small circle and shoot off the enemies in different directions. Regarding tactics. Defense strategy This strategy can be just as effective as the attacking one. The main thing is to act clearly, coherently and follow the basic rules. Here they are: – Set ambushes. Such a maneuver will cause significant damage if the surprise factor is preserved. Your losses will be minimal. – Support the defenders. For example, a separate squad can cover the defense fighters in case the enemy suddenly hits from the rear. Or the squad could distract the attackers. – Keep moving regardless of the chosen tactics. Remember: the most vulnerable target is a motionless target. Regarding tactics. Attacking strategy The main force of such a team is an assault squad. Experienced assaulters know that you have to act carefully and in a well–arranged manner. A chaotic attack will quickly "choke up" and the team will suffer significant losses. Here the following advice will be useful: – Act quickly and as a team, attack with a single front. Your pressure and confident actions will make your opponents take a back seat and give up victory. – Try to lure the opponent to the line of fire. Be provocative and upset your opponents' plans forcing them to make mistakes; it will be easier for you to turn the tide of the battle. – Use distraction maneuvers. For example, you can send an assault squad into a direct attack, which will distract the enemy's main forces. At this time, a saboteur group will sneak into the enemy's rear and suddenly attack, smashing the enemy into ashes. – Cover your allies. You can act more confidently knowing that your comrades will always cover your back. About ambushes Are you planning to create an ambush and lure the enemy into it? Act in such a way that the maneuver will have maximum effect. – Do not let your allies play shorthanded. – Take care of a reliable protection for the ambush site. – During an attack, you should be able to see as much of the area as possible. – Once you understand that the surprise factor is lost, move on to defense. – While you're waiting in an ambush, sit down and get ready to shoot from your knee. That way you have a better chance of going unnoticed. Of course, the techniques described are just the required base. In the arsenal of an experienced player there is always a selection of cool tricks based on years of practice. And it's great, because, as in any sport, different teams and individual fans of laser tag have their own unique style. Play, sharpen your skills, conquer new heights. May laser tag be with you!
  20. Not for nothing laser tag is called a military tactical game. It has its own rules and tricks. To succeed, it is important not only to know, but also to apply them in practice. Today we will talk about how to play laser tag to win. General tips for winning laser tag 1. The main mistake of all newcomers to laser tag is to unite in a group and move around the playground as if they were a "mighty hoard". It is clear that an inexperienced player subconsciously wants to stay close to a team mate, but in this case the whole team becomes an easy target. So, the first and main tip is to spread out. 2. Remember, you are a part of the team, so you act with the general interests in mind, unless the scenario provides otherwise. 3. Do not stay in one place, or the opponent will quickly detect and hit you. Laser tag is a constant movement. 4. Change your position, keep firing at your opponents. Movie in short bursts from one shelter to another. 5. Do not panic when you see the enemy. Act calmly, but quickly. Do not be afraid to open fire immediately, but do not shoot at random, try to aim first. Important: the closer the enemy, the narrower the IR beam of the tagger. So, aim more carefully near the target. 6. Use the specifics of the terrain to your advantage. Set up ambushes, move from obstacle to obstacle to make hitting you a difficult task. 7. Play actively. You can't win by sitting in a shelter. 8. Be mindful and make sure not to place the sensors under fire at all times. And don't break the game rules. "Monkey business", – a violation when a player covers the sensors of the headband with his hand or clothes – is strictly prohibited in laser tag. 9. Don't waste a lot of time following your opponent while sitting in the shelter. Look out once and change your position. If you're spotted, you're probably on the opponent's crossings, and as soon as you show up again, you'll be hit. 10. Do not hide in enclosed spaces with only one exit. You should always have a way to retreat. Recommendations for teams Each team needs to work out a common strategy, think out the game tactics, decide on the roles. The following will be useful: – Come up with short, clear phrases to make it easier to interact on the playground. With their help, you will signal the allies during the battle. – Study in advance the playground of future games. Then you will not get lost in the first minutes of the game and will not let yourself get caught off guard. – Determine the placement of players on the playground, just like they do in football. This way, you will avoid chaotic movements and collisions on the playground. How to achieve full team interaction? To win the laser tag, the team must act as one. Chaotic movements on the playground will make players easy targets for an experienced opponent. – Always conduct attacks involving multiple players at the same time. Move from different directions to make it harder for the enemy to neutralize the attackers. – Cover your allies thoughtfully. Make sure you do not end up in the same line of fire as your team's players. Move around the playground carefully, watch for profitable positions, try not to get caught in open fire. It's possible to enter the line of fire if you want to draw fire or if the whole team is going into attack. If moving around the playground is risky, stay where you are and ensure the safety of your comrades by firing continuously at the enemy. – Do not forget to help teammates to get rid of the pursuit of the enemy, if you see that he is running after them. And, in turn, ask your allies for help in advance so that they can neutralize your pursuers in time. – During a defensive battle, seek out an advantageous ambush position and cover your teammates. Territory capture tips If you manage to hit the enemy, do not waste time and quickly take this position. After that you can "get" other players of the opposing team who can't see you. This way you can weaken the defense and prevent your opponents from launching an attack. In addition, to capture more territory, you can fire continuously from the cover at the already wounded player. The prospect of losing game points will make him leave the position. To take control of as much of the playground as possible, spread out and play at a small distance from each other. This way you can better see what's going on around you and cover your allies. The option, when you need unite into a big group, is possible if you have to defend the base or protect a hostage. In this case, gather in a small circle and shoot off the enemies in different directions. Regarding tactics. Defense strategy This strategy can be just as effective as the attacking one. The main thing is to act clearly, coherently and follow the basic rules. Here they are: – Set ambushes. Such a maneuver will cause significant damage if the surprise factor is preserved. Your losses will be minimal. – Support the defenders. For example, a separate squad can cover the defense fighters in case the enemy suddenly hits from the rear. Or the squad could distract the attackers. – Keep moving regardless of the chosen tactics. Remember: the most vulnerable target is a motionless target. Regarding tactics. Attacking strategy The main force of such a team is an assault squad. Experienced assaulters know that you have to act carefully and in a well–arranged manner. A chaotic attack will quickly "choke up" and the team will suffer significant losses. Here the following advice will be useful: – Act quickly and as a team, attack with a single front. Your pressure and confident actions will make your opponents take a back seat and give up victory. – Try to lure the opponent to the line of fire. Be provocative and upset your opponents' plans forcing them to make mistakes; it will be easier for you to turn the tide of the battle. – Use distraction maneuvers. For example, you can send an assault squad into a direct attack, which will distract the enemy's main forces. At this time, a saboteur group will sneak into the enemy's rear and suddenly attack, smashing the enemy into ashes. – Cover your allies. You can act more confidently knowing that your comrades will always cover your back. About ambushes Are you planning to create an ambush and lure the enemy into it? Act in such a way that the maneuver will have maximum effect. – Do not let your allies play shorthanded. – Take care of a reliable protection for the ambush site. – During an attack, you should be able to see as much of the area as possible. – Once you understand that the surprise factor is lost, move on to defense. – While you're waiting in an ambush, sit down and get ready to shoot from your knee. That way you have a better chance of going unnoticed. Of course, the techniques described are just the required base. In the arsenal of an experienced player there is always a selection of cool tricks based on years of practice. And it's great, because, as in any sport, different teams and individual fans of laser tag have their own unique style. Play, sharpen your skills, conquer new heights. May laser tag be with you!
  21. Not for nothing laser tag is called a military tactical game. It has its own rules and tricks. To succeed, it is important not only to know, but also to apply them in practice. Today we will talk about how to play laser tag to win. General tips for winning laser tag 1. The main mistake of all newcomers to laser tag is to unite in a group and move around the playground as if they were a "mighty hoard". It is clear that an inexperienced player subconsciously wants to stay close to a team mate, but in this case the whole team becomes an easy target. So, the first and main tip is to spread out. 2. Remember, you are a part of the team, so you act with the general interests in mind, unless the scenario provides otherwise. 3. Do not stay in one place, or the opponent will quickly detect and hit you. Laser tag is a constant movement. 4. Change your position, keep firing at your opponents. Movie in short bursts from one shelter to another. 5. Do not panic when you see the enemy. Act calmly, but quickly. Do not be afraid to open fire immediately, but do not shoot at random, try to aim first. Important: the closer the enemy, the narrower the IR beam of the tagger. So, aim more carefully near the target. 6. Use the specifics of the terrain to your advantage. Set up ambushes, move from obstacle to obstacle to make hitting you a difficult task. 7. Play actively. You can't win by sitting in a shelter. 8. Be mindful and make sure not to place the sensors under fire at all times. And don't break the game rules. "Monkey business", – a violation when a player covers the sensors of the headband with his hand or clothes – is strictly prohibited in laser tag. 9. Don't waste a lot of time following your opponent while sitting in the shelter. Look out once and change your position. If you're spotted, you're probably on the opponent's crossings, and as soon as you show up again, you'll be hit. 10. Do not hide in enclosed spaces with only one exit. You should always have a way to retreat. Recommendations for teams Each team needs to work out a common strategy, think out the game tactics, decide on the roles. The following will be useful: – Come up with short, clear phrases to make it easier to interact on the playground. With their help, you will signal the allies during the battle. – Study in advance the playground of future games. Then you will not get lost in the first minutes of the game and will not let yourself get caught off guard. – Determine the placement of players on the playground, just like they do in football. This way, you will avoid chaotic movements and collisions on the playground. How to achieve full team interaction? To win the laser tag, the team must act as one. Chaotic movements on the playground will make players easy targets for an experienced opponent. – Always conduct attacks involving multiple players at the same time. Move from different directions to make it harder for the enemy to neutralize the attackers. – Cover your allies thoughtfully. Make sure you do not end up in the same line of fire as your team's players. Move around the playground carefully, watch for profitable positions, try not to get caught in open fire. It's possible to enter the line of fire if you want to draw fire or if the whole team is going into attack. If moving around the playground is risky, stay where you are and ensure the safety of your comrades by firing continuously at the enemy. – Do not forget to help teammates to get rid of the pursuit of the enemy, if you see that he is running after them. And, in turn, ask your allies for help in advance so that they can neutralize your pursuers in time. – During a defensive battle, seek out an advantageous ambush position and cover your teammates. Territory capture tips If you manage to hit the enemy, do not waste time and quickly take this position. After that you can "get" other players of the opposing team who can't see you. This way you can weaken the defense and prevent your opponents from launching an attack. In addition, to capture more territory, you can fire continuously from the cover at the already wounded player. The prospect of losing game points will make him leave the position. To take control of as much of the playground as possible, spread out and play at a small distance from each other. This way you can better see what's going on around you and cover your allies. The option, when you need unite into a big group, is possible if you have to defend the base or protect a hostage. In this case, gather in a small circle and shoot off the enemies in different directions. Regarding tactics. Defense strategy This strategy can be just as effective as the attacking one. The main thing is to act clearly, coherently and follow the basic rules. Here they are: – Set ambushes. Such a maneuver will cause significant damage if the surprise factor is preserved. Your losses will be minimal. – Support the defenders. For example, a separate squad can cover the defense fighters in case the enemy suddenly hits from the rear. Or the squad could distract the attackers. – Keep moving regardless of the chosen tactics. Remember: the most vulnerable target is a motionless target. Regarding tactics. Attacking strategy The main force of such a team is an assault squad. Experienced assaulters know that you have to act carefully and in a well–arranged manner. A chaotic attack will quickly "choke up" and the team will suffer significant losses. Here the following advice will be useful: – Act quickly and as a team, attack with a single front. Your pressure and confident actions will make your opponents take a back seat and give up victory. – Try to lure the opponent to the line of fire. Be provocative and upset your opponents' plans forcing them to make mistakes; it will be easier for you to turn the tide of the battle. – Use distraction maneuvers. For example, you can send an assault squad into a direct attack, which will distract the enemy's main forces. At this time, a saboteur group will sneak into the enemy's rear and suddenly attack, smashing the enemy into ashes. – Cover your allies. You can act more confidently knowing that your comrades will always cover your back. About ambushes Are you planning to create an ambush and lure the enemy into it? Act in such a way that the maneuver will have maximum effect. – Do not let your allies play shorthanded. – Take care of a reliable protection for the ambush site. – During an attack, you should be able to see as much of the area as possible. – Once you understand that the surprise factor is lost, move on to defense. – While you're waiting in an ambush, sit down and get ready to shoot from your knee. That way you have a better chance of going unnoticed. Of course, the techniques described are just the required base. In the arsenal of an experienced player there is always a selection of cool tricks based on years of practice. And it's great, because, as in any sport, different teams and individual fans of laser tag have their own unique style. Play, sharpen your skills, conquer new heights. May laser tag be with you!
  22. Not for nothing laser tag is called a military tactical game. It has its own rules and tricks. To succeed, it is important not only to know, but also to apply them in practice. Today we will talk about how to play laser tag to win. General tips for winning laser tag 1. The main mistake of all newcomers to laser tag is to unite in a group and move around the playground as if they were a "mighty hoard". It is clear that an inexperienced player subconsciously wants to stay close to a team mate, but in this case the whole team becomes an easy target. So, the first and main tip is to spread out. 2. Remember, you are a part of the team, so you act with the general interests in mind, unless the scenario provides otherwise. 3. Do not stay in one place, or the opponent will quickly detect and hit you. Laser tag is a constant movement. 4. Change your position, keep firing at your opponents. Movie in short bursts from one shelter to another. 5. Do not panic when you see the enemy. Act calmly, but quickly. Do not be afraid to open fire immediately, but do not shoot at random, try to aim first. Important: the closer the enemy, the narrower the IR beam of the tagger. So, aim more carefully near the target. 6. Use the specifics of the terrain to your advantage. Set up ambushes, move from obstacle to obstacle to make hitting you a difficult task. 7. Play actively. You can't win by sitting in a shelter. 8. Be mindful and make sure not to place the sensors under fire at all times. And don't break the game rules. "Monkey business", – a violation when a player covers the sensors of the headband with his hand or clothes – is strictly prohibited in laser tag. 9. Don't waste a lot of time following your opponent while sitting in the shelter. Look out once and change your position. If you're spotted, you're probably on the opponent's crossings, and as soon as you show up again, you'll be hit. 10. Do not hide in enclosed spaces with only one exit. You should always have a way to retreat. Recommendations for teams Each team needs to work out a common strategy, think out the game tactics, decide on the roles. The following will be useful: – Come up with short, clear phrases to make it easier to interact on the playground. With their help, you will signal the allies during the battle. – Study in advance the playground of future games. Then you will not get lost in the first minutes of the game and will not let yourself get caught off guard. – Determine the placement of players on the playground, just like they do in football. This way, you will avoid chaotic movements and collisions on the playground. How to achieve full team interaction? To win the laser tag, the team must act as one. Chaotic movements on the playground will make players easy targets for an experienced opponent. – Always conduct attacks involving multiple players at the same time. Move from different directions to make it harder for the enemy to neutralize the attackers. – Cover your allies thoughtfully. Make sure you do not end up in the same line of fire as your team's players. Move around the playground carefully, watch for profitable positions, try not to get caught in open fire. It's possible to enter the line of fire if you want to draw fire or if the whole team is going into attack. If moving around the playground is risky, stay where you are and ensure the safety of your comrades by firing continuously at the enemy. – Do not forget to help teammates to get rid of the pursuit of the enemy, if you see that he is running after them. And, in turn, ask your allies for help in advance so that they can neutralize your pursuers in time. – During a defensive battle, seek out an advantageous ambush position and cover your teammates. Territory capture tips If you manage to hit the enemy, do not waste time and quickly take this position. After that you can "get" other players of the opposing team who can't see you. This way you can weaken the defense and prevent your opponents from launching an attack. In addition, to capture more territory, you can fire continuously from the cover at the already wounded player. The prospect of losing game points will make him leave the position. To take control of as much of the playground as possible, spread out and play at a small distance from each other. This way you can better see what's going on around you and cover your allies. The option, when you need unite into a big group, is possible if you have to defend the base or protect a hostage. In this case, gather in a small circle and shoot off the enemies in different directions. Regarding tactics. Defense strategy This strategy can be just as effective as the attacking one. The main thing is to act clearly, coherently and follow the basic rules. Here they are: – Set ambushes. Such a maneuver will cause significant damage if the surprise factor is preserved. Your losses will be minimal. – Support the defenders. For example, a separate squad can cover the defense fighters in case the enemy suddenly hits from the rear. Or the squad could distract the attackers. – Keep moving regardless of the chosen tactics. Remember: the most vulnerable target is a motionless target. Regarding tactics. Attacking strategy The main force of such a team is an assault squad. Experienced assaulters know that you have to act carefully and in a well–arranged manner. A chaotic attack will quickly "choke up" and the team will suffer significant losses. Here the following advice will be useful: – Act quickly and as a team, attack with a single front. Your pressure and confident actions will make your opponents take a back seat and give up victory. – Try to lure the opponent to the line of fire. Be provocative and upset your opponents' plans forcing them to make mistakes; it will be easier for you to turn the tide of the battle. – Use distraction maneuvers. For example, you can send an assault squad into a direct attack, which will distract the enemy's main forces. At this time, a saboteur group will sneak into the enemy's rear and suddenly attack, smashing the enemy into ashes. – Cover your allies. You can act more confidently knowing that your comrades will always cover your back. About ambushes Are you planning to create an ambush and lure the enemy into it? Act in such a way that the maneuver will have maximum effect. – Do not let your allies play shorthanded. – Take care of a reliable protection for the ambush site. – During an attack, you should be able to see as much of the area as possible. – Once you understand that the surprise factor is lost, move on to defense. – While you're waiting in an ambush, sit down and get ready to shoot from your knee. That way you have a better chance of going unnoticed. Of course, the techniques described are just the required base. In the arsenal of an experienced player there is always a selection of cool tricks based on years of practice. And it's great, because, as in any sport, different teams and individual fans of laser tag have their own unique style. Play, sharpen your skills, conquer new heights. May laser tag be with you!
  23. Not for nothing laser tag is called a military tactical game. It has its own rules and tricks. To succeed, it is important not only to know, but also to apply them in practice. Today we will talk about how to play laser tag to win. General tips for winning laser tag 1. The main mistake of all newcomers to laser tag is to unite in a group and move around the playground as if they were a "mighty hoard". It is clear that an inexperienced player subconsciously wants to stay close to a team mate, but in this case the whole team becomes an easy target. So, the first and main tip is to spread out. 2. Remember, you are a part of the team, so you act with the general interests in mind, unless the scenario provides otherwise. 3. Do not stay in one place, or the opponent will quickly detect and hit you. Laser tag is a constant movement. 4. Change your position, keep firing at your opponents. Movie in short bursts from one shelter to another. 5. Do not panic when you see the enemy. Act calmly, but quickly. Do not be afraid to open fire immediately, but do not shoot at random, try to aim first. Important: the closer the enemy, the narrower the IR beam of the tagger. So, aim more carefully near the target. 6. Use the specifics of the terrain to your advantage. Set up ambushes, move from obstacle to obstacle to make hitting you a difficult task. 7. Play actively. You can't win by sitting in a shelter. 8. Be mindful and make sure not to place the sensors under fire at all times. And don't break the game rules. "Monkey business", – a violation when a player covers the sensors of the headband with his hand or clothes – is strictly prohibited in laser tag. 9. Don't waste a lot of time following your opponent while sitting in the shelter. Look out once and change your position. If you're spotted, you're probably on the opponent's crossings, and as soon as you show up again, you'll be hit. 10. Do not hide in enclosed spaces with only one exit. You should always have a way to retreat. Recommendations for teams Each team needs to work out a common strategy, think out the game tactics, decide on the roles. The following will be useful: – Come up with short, clear phrases to make it easier to interact on the playground. With their help, you will signal the allies during the battle. – Study in advance the playground of future games. Then you will not get lost in the first minutes of the game and will not let yourself get caught off guard. – Determine the placement of players on the playground, just like they do in football. This way, you will avoid chaotic movements and collisions on the playground. How to achieve full team interaction? To win the laser tag, the team must act as one. Chaotic movements on the playground will make players easy targets for an experienced opponent. – Always conduct attacks involving multiple players at the same time. Move from different directions to make it harder for the enemy to neutralize the attackers. – Cover your allies thoughtfully. Make sure you do not end up in the same line of fire as your team's players. Move around the playground carefully, watch for profitable positions, try not to get caught in open fire. It's possible to enter the line of fire if you want to draw fire or if the whole team is going into attack. If moving around the playground is risky, stay where you are and ensure the safety of your comrades by firing continuously at the enemy. – Do not forget to help teammates to get rid of the pursuit of the enemy, if you see that he is running after them. And, in turn, ask your allies for help in advance so that they can neutralize your pursuers in time. – During a defensive battle, seek out an advantageous ambush position and cover your teammates. Territory capture tips If you manage to hit the enemy, do not waste time and quickly take this position. After that you can "get" other players of the opposing team who can't see you. This way you can weaken the defense and prevent your opponents from launching an attack. In addition, to capture more territory, you can fire continuously from the cover at the already wounded player. The prospect of losing game points will make him leave the position. To take control of as much of the playground as possible, spread out and play at a small distance from each other. This way you can better see what's going on around you and cover your allies. The option, when you need unite into a big group, is possible if you have to defend the base or protect a hostage. In this case, gather in a small circle and shoot off the enemies in different directions. Regarding tactics. Defense strategy This strategy can be just as effective as the attacking one. The main thing is to act clearly, coherently and follow the basic rules. Here they are: – Set ambushes. Such a maneuver will cause significant damage if the surprise factor is preserved. Your losses will be minimal. – Support the defenders. For example, a separate squad can cover the defense fighters in case the enemy suddenly hits from the rear. Or the squad could distract the attackers. – Keep moving regardless of the chosen tactics. Remember: the most vulnerable target is a motionless target. Regarding tactics. Attacking strategy The main force of such a team is an assault squad. Experienced assaulters know that you have to act carefully and in a well–arranged manner. A chaotic attack will quickly "choke up" and the team will suffer significant losses. Here the following advice will be useful: – Act quickly and as a team, attack with a single front. Your pressure and confident actions will make your opponents take a back seat and give up victory. – Try to lure the opponent to the line of fire. Be provocative and upset your opponents' plans forcing them to make mistakes; it will be easier for you to turn the tide of the battle. – Use distraction maneuvers. For example, you can send an assault squad into a direct attack, which will distract the enemy's main forces. At this time, a saboteur group will sneak into the enemy's rear and suddenly attack, smashing the enemy into ashes. – Cover your allies. You can act more confidently knowing that your comrades will always cover your back. About ambushes Are you planning to create an ambush and lure the enemy into it? Act in such a way that the maneuver will have maximum effect. – Do not let your allies play shorthanded. – Take care of a reliable protection for the ambush site. – During an attack, you should be able to see as much of the area as possible. – Once you understand that the surprise factor is lost, move on to defense. – While you're waiting in an ambush, sit down and get ready to shoot from your knee. That way you have a better chance of going unnoticed. Of course, the techniques described are just the required base. In the arsenal of an experienced player there is always a selection of cool tricks based on years of practice. And it's great, because, as in any sport, different teams and individual fans of laser tag have their own unique style. Play, sharpen your skills, conquer new heights. May laser tag be with you!
  24. Not for nothing laser tag is called a military tactical game. It has its own rules and tricks. To succeed, it is important not only to know, but also to apply them in practice. Today we will talk about how to play laser tag to win. General tips for winning laser tag 1. The main mistake of all newcomers to laser tag is to unite in a group and move around the playground as if they were a "mighty hoard". It is clear that an inexperienced player subconsciously wants to stay close to a team mate, but in this case the whole team becomes an easy target. So, the first and main tip is to spread out. 2. Remember, you are a part of the team, so you act with the general interests in mind, unless the scenario provides otherwise. 3. Do not stay in one place, or the opponent will quickly detect and hit you. Laser tag is a constant movement. 4. Change your position, keep firing at your opponents. Movie in short bursts from one shelter to another. 5. Do not panic when you see the enemy. Act calmly, but quickly. Do not be afraid to open fire immediately, but do not shoot at random, try to aim first. Important: the closer the enemy, the narrower the IR beam of the tagger. So, aim more carefully near the target. 6. Use the specifics of the terrain to your advantage. Set up ambushes, move from obstacle to obstacle to make hitting you a difficult task. 7. Play actively. You can't win by sitting in a shelter. 8. Be mindful and make sure not to place the sensors under fire at all times. And don't break the game rules. "Monkey business", – a violation when a player covers the sensors of the headband with his hand or clothes – is strictly prohibited in laser tag. 9. Don't waste a lot of time following your opponent while sitting in the shelter. Look out once and change your position. If you're spotted, you're probably on the opponent's crossings, and as soon as you show up again, you'll be hit. 10. Do not hide in enclosed spaces with only one exit. You should always have a way to retreat. Recommendations for teams Each team needs to work out a common strategy, think out the game tactics, decide on the roles. The following will be useful: – Come up with short, clear phrases to make it easier to interact on the playground. With their help, you will signal the allies during the battle. – Study in advance the playground of future games. Then you will not get lost in the first minutes of the game and will not let yourself get caught off guard. – Determine the placement of players on the playground, just like they do in football. This way, you will avoid chaotic movements and collisions on the playground. How to achieve full team interaction? To win the laser tag, the team must act as one. Chaotic movements on the playground will make players easy targets for an experienced opponent. – Always conduct attacks involving multiple players at the same time. Move from different directions to make it harder for the enemy to neutralize the attackers. – Cover your allies thoughtfully. Make sure you do not end up in the same line of fire as your team's players. Move around the playground carefully, watch for profitable positions, try not to get caught in open fire. It's possible to enter the line of fire if you want to draw fire or if the whole team is going into attack. If moving around the playground is risky, stay where you are and ensure the safety of your comrades by firing continuously at the enemy. – Do not forget to help teammates to get rid of the pursuit of the enemy, if you see that he is running after them. And, in turn, ask your allies for help in advance so that they can neutralize your pursuers in time. – During a defensive battle, seek out an advantageous ambush position and cover your teammates. Territory capture tips If you manage to hit the enemy, do not waste time and quickly take this position. After that you can "get" other players of the opposing team who can't see you. This way you can weaken the defense and prevent your opponents from launching an attack. In addition, to capture more territory, you can fire continuously from the cover at the already wounded player. The prospect of losing game points will make him leave the position. To take control of as much of the playground as possible, spread out and play at a small distance from each other. This way you can better see what's going on around you and cover your allies. The option, when you need unite into a big group, is possible if you have to defend the base or protect a hostage. In this case, gather in a small circle and shoot off the enemies in different directions. Regarding tactics. Defense strategy This strategy can be just as effective as the attacking one. The main thing is to act clearly, coherently and follow the basic rules. Here they are: – Set ambushes. Such a maneuver will cause significant damage if the surprise factor is preserved. Your losses will be minimal. – Support the defenders. For example, a separate squad can cover the defense fighters in case the enemy suddenly hits from the rear. Or the squad could distract the attackers. – Keep moving regardless of the chosen tactics. Remember: the most vulnerable target is a motionless target. Regarding tactics. Attacking strategy The main force of such a team is an assault squad. Experienced assaulters know that you have to act carefully and in a well–arranged manner. A chaotic attack will quickly "choke up" and the team will suffer significant losses. Here the following advice will be useful: – Act quickly and as a team, attack with a single front. Your pressure and confident actions will make your opponents take a back seat and give up victory. – Try to lure the opponent to the line of fire. Be provocative and upset your opponents' plans forcing them to make mistakes; it will be easier for you to turn the tide of the battle. – Use distraction maneuvers. For example, you can send an assault squad into a direct attack, which will distract the enemy's main forces. At this time, a saboteur group will sneak into the enemy's rear and suddenly attack, smashing the enemy into ashes. – Cover your allies. You can act more confidently knowing that your comrades will always cover your back. About ambushes Are you planning to create an ambush and lure the enemy into it? Act in such a way that the maneuver will have maximum effect. – Do not let your allies play shorthanded. – Take care of a reliable protection for the ambush site. – During an attack, you should be able to see as much of the area as possible. – Once you understand that the surprise factor is lost, move on to defense. – While you're waiting in an ambush, sit down and get ready to shoot from your knee. That way you have a better chance of going unnoticed. Of course, the techniques described are just the required base. In the arsenal of an experienced player there is always a selection of cool tricks based on years of practice. And it's great, because, as in any sport, different teams and individual fans of laser tag have their own unique style. Play, sharpen your skills, conquer new heights. May laser tag be with you!
  25. Dear friends, we have great news for you! The LASERWAR YouTube channel hosted the premiere of a large video overview on the Hornet laser tag pistol. We've already told you about the Hornet in detail. Like the legendary Predator and Phoenix, the new gun is a product of the complete LASERWAR production cycle. During its creation we took into account all the wishes of the players: two pistol slides in the game set, slide reloading as in the real weapon, clear OLED-display, different options of game sets, the most accurate Parallax optics, support for the tenth generation of equipment: X-Generation. Such a laser tag gun will fit perfectly into the arsenal of a sniper or assaulters a second weapon. Its high accuracy makes the device an ideal weapon for pistol tournaments. You can talk about the advantages of using the Hornet for a long time. It's better to see it all with your own eyes and try it out. Buy the Hornet laser tag gun now in our online store. Enjoy watching!
  26. Dear friends, we have great news for you! The LASERWAR YouTube channel hosted the premiere of a large video overview on the Hornet laser tag pistol. We've already told you about the Hornet in detail. Like the legendary Predator and Phoenix, the new gun is a product of the complete LASERWAR production cycle. During its creation we took into account all the wishes of the players: two pistol slides in the game set, slide reloading as in the real weapon, clear OLED-display, different options of game sets, the most accurate Parallax optics, support for the tenth generation of equipment: X-Generation. Such a laser tag gun will fit perfectly into the arsenal of a sniper or assaulters a second weapon. Its high accuracy makes the device an ideal weapon for pistol tournaments. You can talk about the advantages of using the Hornet for a long time. It's better to see it all with your own eyes and try it out. Buy the Hornet laser tag gun now in our online store. Enjoy watching!
  27. The series of game sets based on various modifications of Kalashnikov assault rifles is a business card of LASERWAR. Created on the basis of real combat prototypes or replica weapons the taggers have become the embodiment of unsurpassed reliability and maximum efficiency. More recently, the LASERWAR arsenal has been supplemented with the newest model of laser tag weapons: AK-12 IRBIS assault rifle, STEEL series, which fully replicates the combat prototype. See our short video overview to learn more about the new tagger. Order AK-12 IRBIS, STEEL series now in our online store.
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