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  • Birthday 06/16/1986

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  1. We released a new gaming device Cracker for scenario games, its cost $120. The price includes the device, a connecting cable and a mating connector for connecting to various game objects with electric locks, pyrotechnics or a computer. Due to programmable parameters and binding to a "live" player, a cracker will become a key device in games. Its using is limited only by the organizers' imagination. The set includes the device itself, a connecting cable and a mating connector for connecting to various game objects. The capabilities of the device are in our video review (now only in russian, but you can ask our english or french-speaking manager about its functional).
  2. Let the New Year bring you only bright discoveries and achivements in life, in your career, in laser tag. Wishing you in 2021 to be healthy, to have positive emotions and a fortune! In the new year, LASERWAR will delight you with a new generation of weapons Alfatag, new play sets, reliable software and large-scale events. From December 30 to January 10, we are on New Year's holidays. If you have a question during this time, don't hesitate to write us, and on January 3, 6, 9 we will answer you. Happy Holidays!
  3. Hi there! We are launching the new Alpha tag website, but we already want to talk about some of the features of the new platform. We are going to talk about headbands. Their shape has been revised. The new anatomical design eliminates pressure on the ears; you won't feel discomfort in your head even after hours of play. The headband sensors are smaller in height compared to those on classic laser tag headbands. In terms of aesthetics, we have come to hexagonal shapes; the branded engraving on each sensor will help you not to confuse the Alpha tag headband with any other device capturing the IR beam. Each hit sensor and vibration motor is marked with a super-bright LED. When hit, only the sensors that received the IR pulse will vibrate. The player will always understand which side the shot was fired from and will be able to respond quickly. Speaking of hits. The Alfa tag headband contains a unique photo sensor with a sensitivity angle of 140 degrees. That means that the headband will accurately capture even a weak IR pulse. No arguments about who hit the target. The cold-blooded electronics honesty prevails! The headband has two control units, one of which has an OLED display. The charge level, progress bar with firmware upgrades, status indication - see all that in the future updates. Alpha tag is a platform for true professionals. Follow the news feed and subscribe to the group. We can endlessly talk about a whole set of features and advantages waiting for you.
  4. LASERWAR knows the amount of effort and funds the customers invest in opening and developing rental clubs. That’s why we try to bring the best solutions in electronics, programming and design to our products. The process of improving taggers and software does not stop for a minute and together with the creation and testing of new products. What distinguishes LASERWAR products from its competitors? Why do entrepreneurs and professional laser tag players work with us worldwide? Why does LASERWAR have the best money/quality ratio on the market? Let's name 7 reasons in the new video.
  5. Here is a video sketch of a game played by guys from a LASERWAR club, the city of Smolensk. What's so special about the video? You can see in action our new product – the Hornet laser tag pistol. The game set successfully passed the tests by kids' laser tag and was appreciated by young discoverers. Rental club owners will find it useful to look at the game from the kids' perspective: they will understand the kids' thinking in terms of the range, the kid's movement and interaction with other kids. We hope this will help you organize kids' events. And this video is a must for mums and dads who are still worried about whether playing laser tag will be safe for the little one. The video shows many kids under 10 years of age; there are those who have not yet gone to the first grade. As you can see, they all enjoy playing. The battles are supervised by experienced instructors. Laser tag equipment shooting with infrared pulses is absolutely safe. So we assure you: parents have absolutely nothing to worry about. Laser tag has plenty of advantages for boys and girls. Laser wars are equally fascinating for kids of all ages - the younger ones take a pattern by the older ones, while the older ones learn the basics of strategy and tactics. Together they learn to work as a team and to trust each other. It is important that little fighters do not have to argue about the winner. Laser tag equipment clearly captures hits and prevents cheating. And that means the game will leave only positive emotions. Happy faces in the video are a solid proof. Click here to learn more about laser tag for kids.
  6. We would like to introduce you a new overview of laser tag equipment. It includes five best taggers, which we, as a manufacturing company, recommend for rental clubs and use at all kinds of events. The LASERWAR product range today consists of almost 80 taggers, among which each player will choose the equipment to his or her taste. Sometimes it can be difficult to make a choice. Just for that purpose we shoot such videos. This time the choice fell on the models that are most popular with our customers, tested by numerous competitions and earned the trust of professional players and ordinary laser tag club-goers. Many of our subscribers put a LIKE under the videos. The TOP-list includes our super-new gun – the HORNET pistol. A few months after its launch, the Hornet received great reviews and established itself as a stylish and accurate tagger. As we had hoped, it was to the taste of both adults and kids. Order models from the video overview now in the LASERWAR online shop.
  7. And finally, a video dedicated to the main scenario of the new device - Digital Flag Capture. This is what players have been waiting for: fair play without debates on whether a killed player can carry the flag, who is right and who is wrong. The player fires a shot and captured the flag at the enemy base and carries it to his base as long as he is alive. If you are killed - sorry, but you lose the flag. Electronics will take care of the rules. Your task is just enjoy the game! DIGITAL FLAG Each team taking part in the game is assigned a flag (the flag will be glowing with the color of the team it belongs to during the game). The task is to capture the enemy flag and deliver it to the home base. Shoot at the game set to capture it. A player who shoots at an opponent's flag must run to his base and shoot at his flag to score a capture. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the number of flags captured by teammates. Scenario features: Several players can capture an opponent's flag at the same time. The player who carries the flag loses it if he dies. Settings Round time. Range: 0 - 1440 minutes Team. The color of the team to which the flag will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the flag can be re-captured. Radiation — on/off — delay. Range: 1 to 9 seconds. If the Radiation parameter is enabled, the device will send a radiation pulse once after the specified time after the flag is shot at, causing damage to all players nearby. — Power: Range: 1 - 100% Damage caused by radiation. Impulse.In the Digital Flag scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag. — on/off — pause. Range: 10 to 900 seconds. If the Impulse parameter is enabled, it will be ready for use after the specified time after the game start. The readiness is accompanied by a light indication on the top of the device - the fingerprint button is glowing blue. — quantity. Range: 1 - 99. The number of pulses emitted. To activate the impulse, touch the button to scan a fingerprint. After using the Impulse you need some time for recharging. In this case, the button will flash to indicate recharging.
  8. Capturing an enemy military base is the subject of a new video based on the Military Base scenario. A swift coup de main of diversionists, lightning-like capture, gambling - all this you will find in the new scenario. MILITARY BASE Each team taking part in the game is assigned a flag. In this scenario, it acts as a "base" for the team, where dead players can respawn. The base has a certain strength and can be destroyed by enemy players. In case of destruction, the base stops replenishing the lives of the team it belongs to until the strength is restored. At the end of the round, the flag makes a beep and changes the color to that of its owner. The flag display will show the team name and number of times it base has been destroyed during the round. Settings Round time. Range: 0 - 1440 minutes Strength.  Range: 1 - 9999. The amount of damage that must be dealt to destroy the military base. Team. The color of the team to which the base will belong in the game. Resurrection time. Range: 10 - 3600 seconds. The period of time after which the strength of the base will begin to recover (if not max.). Recovery time. Range: 10 - 3600 seconds. The time for which the strength of the base is restored from 0 to 100%. Essentially, it's the rate of the strength recovery. Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. X-ray Impulse. In the Military Base scenario, the Reanimation command is used as a pulse. It will only work for the players of the team, who own the flag.
  9. Another video dedicated to Digital Flag scenarios. The theme of today's game is the Hospital scenario. The team that captured the Digital Flag has the best chance of winning: the flag constantly restores hp of the team that owns it. Once again, let us remind you of the scenario rules: HOSPITAL By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores hp of the players from team that is holding it at the moment. At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display. Settings Round time. Range: 0 - 1440 minutes Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it. X-ray Impulse. In the Hospital scenario, the Medic (treatment of injured players) impulse is used. Dead players can't recover hp. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.