Recommended Posts

Posted

Today we are presenting you with one of the options for using the Digital Flag in the Arsenal scenario. For those who have forgotten the basics, let us remind them once more:

ARSENAL

By default, the flag is neutral. The players capture it with a shot. The flag's color changes to that of the team that captured it. In this scenario, with the Impulse setting enabled, the flag restores the ammo of the players from the team that is holding it at the moment.

At the end of the round, the flag emits a beep and changes its color to that of the winning team: the team that possessed the flag longer than others. The holding time is shown on the display.

Settings

Round time. Range: 0 - 1440 minutes

Invading time. Range: 3 - 255 seconds. Within the specified time the flag is captured after the player shot at it.

Radiation.

Impulse. In the Arsenal scenario, the Restore Ammo impulse is used. It will only work for the players of the team to which the flag belongs at the moment the pulse is used. As long as the flag is neutral, the pulse usage is not available.

See the video and come to the clubs to play. Luckily you can catch the rest of good weather. LASERWAR equipment will give you fair play and make an injection of good mood.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.